Ugh. Red does serve an important role in a couple of non-aggressive archetypes though. Match 3, Game 1: They play Turn one Island, Black Lotus, pass. This is more of a general drafting tip, but its especially important to recognize due to the fact that it becomes incredibly tempting given what cards youre looking at in each pack. They find a Nature's Claim for Sword. Howdy, gamers! They're going to default to pick the best cards too. One important tip is to look at how your dual lands, tri-lands, and fetch lands interact. If youre playing a Simic () deck and have Arid Mesa and Spara's Headquarters or Savannah, then that otherwise off-color fetch can suddenly be on-color! This site is Draftsim.com. This can work, sometimes you just end up having no direction and manage to 2-1, but that isnt reliable. The Vintage Cube has returned to Magic Online. We play Seeker of the Way. Cards like Black Lotus can make 4-drops on turn 1 a reality. You may have already heard, but in case you havent, Im here to let you know that Vintage Cube is returning to Magic Online (MTGO) for three weeks starting today! Sometimes, a Commander player just wants to stomp with a big, angry Dino. Match 2, Game 3: I play Porcelain Legionnaire into Orzhov Signet and Honor of the Pure. There are plenty of other effects for consistency like Putrid Imp, Oona's Prowler, Shallow Grave, Corpse Dance, Makeshift Mannequin, Exhume, Animate Dead, and Necromancy. But if that's your idea of fun, keep doing it. I play Legion's Landing and Mishra's Factory. A weak build of mono-green isnt going to be anything to write home about, but a strong build of mono-green rewards you for playing a manabase of all Forests with consistently explosive draws. Last week I covered two of the best decks and win conditions in the Vintage Cube: Reanimator and Grixis Goodstuff. Spot removal is much less maindeckable here than other environments, which is also much to the detriment of black. Show and Tell is admirable in that it intends to cheat on mana, though the symmetrical nature is incredibly likely to bite you. I like Robber of the Rich well enough, but it was ultimately replacement level. They let you take advantage of all your mana and board full of artifacts and turn that into actual threats, which is just great. Tolarian Academy, while more difficult to use, can offer copious amounts of mana to the right artifact deck, more than even mono-green could generate. Drop your thoughts in a comment below or head over to the official Draftsim Discord to chat about it there. MTGO Vintage Cube Changes Listed 7-20-21 : r/mtgcube - Reddit .article-footer-ad .footer-ad-text{ .thumb:hover span { It includes the Power 9, all original dual lands, and some of the best creatures and planeswalkers out there. Its over a year old at this point so its slightly dated, but the fundamentals are good. Memory Deluge is going to be a much bigger deal for formats like Arena Cube, but its a serious card advantage spell that offers a good amount of selection for the price. By Carmen Handy. Need more proof March of the Machine is a Commander player's dream? On the other end, the best cards to ramp into are: Craterhoof Behemoth, Ulamog, The Ceaseless Hunger, Primeval Titan and Terastodon. We'll take whatever we can get with this deck. Demonic Tutor is a little reliant on you ending up with other broken cards, but its always an incredibly efficient card selection tool, which can be a difference-maker if your opponents deck is more powerful but less consistent. Ugh. We play Legion's Landing, swing, play an Ophiomancer, and Strip Mine their Swamp to keep them off tutor mana. Where blue has the most cards in the Cube, red for some reason has the fewest. A stack of interaction, an Upheaval, and an Urza, Lord High Artificer are really all you need to actually close a game, and Id prefer the rest of my cards to look like Force of Will rather than half-combos that cant get it done on their own. This strategy plays very similarly to any green ramp deck you mightve piloted before. .thumb img { These two can provide some of the most instantaneous leads out of any card, refilling your hand or giving you the chance to out-tempo your opponent. } Ah, Storm, a classic archetype thats as fun as it is difficult to pull off. Check out every card revealed so far from Lorcana's The First Chapter. You don't need any of them except maybe Garruk Wildspeaker and Acidic Slime. But in reality this often results in you having mana issues, missing out on any kind of coherent strategy, and being entirely dependent on drawing the right cards in a matchup. Next down comes Jace, Architect of Thought. All rights reserved. Here's what you're looking for when you draft Mono-Red: All the One Drops: Goblin Guide is the best, followed by Firedrinker Satyr, Grim Lavamancer, Zurgo Bellstriker, Falkenrath Gorger, Monastery Swiftspear and Jackal Pup. 140. It's much better to have a Tier 2 archetype deck that comes together as a 9 or a 10 than a Tier 1 deck that only comes together as a 4 or a 5. Bribery and Treachery will similarly often result in well worth the value of tapping five lands. These decks love putting in cheap yet effective threats and then holding up a hand full of interaction to ensure that your opponents never even get off of the ground, let alone clear the board. text-align:center; This is arguably the best card in the Cube thanks to its versatility and power level, often providing more value than weaker power pieces like Timetwister or off-color Moxen. Red decks will miss Mizzium Mortars when facing down Courser of Kruphix specifically, but not much otherwise. Shutting off or copying fast mana sources is powerful, and shutting off or copying payoffs is even better. : Complete List and Rewards (March of the Machine), 150 Play Points, 2 Qualifier Points, 1 Friendly Trophy, 1 Treasure Chest. The swings in Vintage Cube can be a lot to handle, though I do find joy in the fact that midrange decks are just horrible. If your first three to five picks dont move your draft in this direction, youre probably already in trouble. My Parallax Wave gets Cryptic Commanded but at least I take out Jace #2 on their attack.The ending is not that eventful: Dragonlord Ojutai finishes me off. 1 Mutavault The other way you get into Mono Red is that you backdoor in. } An easier way to end up with a solid black deck is to build around Recurring Nightmare. We're now locked out of playing white spells. But since there are 9 green one-drop accelerants plus 5 more green 2-drop accelerants, plus, of course, colorless accelerants like the Signets, Grim Monolith, Thran Dynamo, and Coalition Relic, you should always have enough if you prioritize them. They play Fauna Shaman and swing for 5. Strip Mine hanging out to push back on the opponents mana development is also huge, and is much more welcome than more fours or getting into any five-mana spells. Holiday Vintage Cube 2022 | Magic: The Gathering Online Erno Rubik inspires us with what he's learned in a lifetime of creating, curiosity and discovery . It used to only be available to players in December and was known as the Holiday Cube, but its popularity and increased demand allowed it to have a more periodic release. Opponent goes Turn 2 Chart a Course, discard Griselbrand into Exhume. Let's watch the world burn!" A secondary note: this kind of deck is one of the few homes one could justify odd duck cards like Braids, Cabal Minion or Smokestackce you are flooding the board with tokens. Sulfuric Vortex and Fireblast: You're the only one who wants them and they are irreplaceable. Costing zero is really nice, but if you play Mana Crypt long enough youll lose to the coin flips some of the time. Splashing is often correct in the green ramp decks, hence I called them "Green X". Ryan Overturf analyzes the latest changes so you can make the most of the three-week Limited MTG experience. The most important thing in Vintage Cube is getting set up early, so I value these slowlands lower than fastlands, but I would also value all of the cards being cut lower than fastlands. Beyond that, cards like Sulfuric Vortex, Mother of Runes, Entomb, Mana Leak, or anything that provides some identity to your deck are fine places to start. display: block; Vintage Cube Archetypes 2021 Gifts & Merchandise for Sale My pick order is based on understanding which cards are the very best and committing as hard as possible to playing these cards starting from Pack 1, Pick 1. Shelldock Isle is also very easy to trigger. Theres not a lot changing in blue this time around, which shouldnt be surprising. Moral of the Story: Mono Red is big risk / big reward. float:relative; /* must be floated for same cross browser position of larger image */ Vintage Cube features a wide range of viable archetypes, and even the most successful drafters will offer different insights on what they believe the best archetypes to be. In general, avoid midrange "fair" cards in the Vintage Cube except as a sideboard strategy. Planeswalker High quality Vintage Cube Archetypes 2021-inspired gifts and merchandise. But suppose you don't want to fight over Grixis. You pay two more mana upfront but you get six more mana worth of effect from your Consecrated Sphinx token. Draftsim.com is unofficial Fan Content permitted under the Fan Content Policy. 1 Mishra's Factory Some two-drops: The best is Eidolon of the Great Revel, but Abbot of Keral Keep, Young Pyromancer and Harsh Mentor will all make your deck. Chandra eats our Vampire token and thier Phyrexian Metamorph copies our Ophiomancer. Cathar Commando and Intrepid Adversary both cracked my Top 10 Cube Cards for Midnight Hunt and are the most significant additions with this update. Here's a less-than-ideal Mono Red deck I recently drafted: So much is wrong with this deck. I hope you Birthing Pod fans are happy! Burn: This is the most generic element of the deck. Sideboarding Rules Change. I could see an argument for valuing Time Walk more highly than Mana Crypt, though you wont encounter a lot of packs that cause you to pick between my top six cards and another Tier 0 option. font-style: italic; Blue is the best color in Cube, hands down, and the average Cube Draft can support five blue drafters without much trouble. .scgtour-ad img { This is an incredibly low cost way to please a lot of players, and kudos to Carmen for doing so. It includes the Power 9, all original dual lands, and some of the best creatures and planeswalkers out there. Balance is simultaneously not good enough to consistently perform in Vintage Cube while being too good for any other environment. You dont want to try to draft a good stuff deck where you have a pile of cards that are fine when broken is possible. Lots of pink. Match 2, Game 2: They go Forest-Forest-Rishkar, Peema Renegade. Vintage Cube Archetypes 2021 Posters | Redbubble Losing a one-drop is more significant for those strategies than upgrading the two-drops, so on balance Id say white got slightly worse here. Assume, for example that you're not going to be able to draft a deck with four signets. .article-footer-ad a{ See what's going where! There are also just a ton of artifacts that I will play in basically every deck that Ill look to draft early that can overperform in Metalworker/Workshop decks. Supreme Vintage Cube is a slightly altered version of Vintage Cube where you pick two cards each pick of every pack. They Frantic Search, loot, crack the Memory Jar, play LED, Rakdos Signet, and Grim Tutor for Living Death. Sheldon Menery is adding over 70 of its cards to his decks. Sometimes its wide open. I would still expect Mono-White Aggro to be a regular performer in the Cube though. If you open poorly in Pack 1, then it makes sense to develop a manabase and hope to open something better in Pack 2, but you get passed very few of the most powerful cards in a given draft. The Moxen are also great in just about any deck, even if theyre not on-color. There are three other decks you can play in this Vintage Cube that are well-supported, deep in the colors, and powerful enough to win, even if most consider them inferior to the Tier 1 Grixis strategies. When I venture into black its most commonly for Leovold, Emissary of Trest or to try to play Storm. Match 1, Game 2: I cast Inquisition of Kozilek making them discard Exhume, revealing Island, Swamp, Thirst for Knowledge, Liliana of the Veil, Grave Titan and Yawgmoth's Bargain. max-width:100%; While I believe that Bloodbraid Elf is considerably more powerful than Arlinn, the Packs Hope, I also dont really want to play with any of these cards ever. The following is my ranking for the sorts of cards Im looking to first-pick. The most important pieces will be Tolarian Academy, as many Signets as you can pick up, and any other instances of fast mana in the form of an artifact like Mana Vault, Mana Crypt, and Sol Ring. Why do I want to care if I can make a 2/2 every turn if my opponent is playing Channel into Eldrazi or Tinker into Blightsteel Colossus. These are specific to Vintage Cube, but some, like Mono Green or White Weenie, are pretty much the same in Legacy or Modern Cube as well.
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