Stasis can be a very useful bonus power. You can never go wrong with a sniper in your squad, Miranda- S tier Squadmate, you can never go wrong with her. It uses a 2.4 multiplier against armor, 1.2. I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. At this point, we will continue improving Mordin's passive class power. Jack's abilities are also worth considering as she has a shotgun, which is useful against close-up enemies, Shockwave, which is very good at crowd control, and access to Squad Warp Ammo, in case you are fighting enemies with barriers. Due to this, you can use the most effective ones. This strat applies to anyone else who also has pull, throw, or shockwave. Power Training: Tactical Cloak, Incinerate, AI Hacking Try whatever comes to mind and see what you can do with the squadmates you have! The CID is bananas! Privacy Policy. Area concussive shot slays unarmored husks. And thats it! The available tech skills allow you to deal with shielded, armored and regenerating enemies, leaving barriers as the only defense you'll need NPC aid to counter. You're browsing the GameFAQs Message Boards as a guest. This means having offensive abilities to take down and crowd control enemies. Cookie Notice Sniper rifles are the single most damaging means of attack for an Infiltrator. The tradeoff is you must hit enemy shields or synthetic enemies in order to boost your shields and the size of your shield boost relies on how much damage you're able to deal (so aim for the enemy with the strongest shields). Sniper rifles and heavy pistols with their high armor damage bonus can cover for the reduced damage (compared to Heavy Incinerate) against strong single targets. How to unlock the Incineration Specialist achievement in Mass Effect 2: Incinerate the armor of 25 enemies. Which is better for Hardcore/Insanity difficulty? Some abilities like incinerate and overload still have a slight AOE on closely grouped enemies. Area Overload can strip an enemy squad's shields, exposing them to the panicking effects of Squad Incendiary Ammo (courtesy of Grunt or Jacob). Increase damage to armored targets by 50%. Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. Just remember that they aren't good at range, so if you pick up shotgun training, then watch your ammo and how you use these weapons. Jack's combination of Shockwave and Shotguns makes her one of the best in the game at dealing with Husk rushes as well, though this can also be handled personally via Incineration Blast or other wide area abilities if you have need of someone other than Jack.
Heads Up for new players to ME2: Power Combos : r/masseffect - Reddit Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining.
Incinerate - Mass Effect 2 - Guides - Gamer Corner Guides It is useless against organic enemies, and it cannot affect Mechs or geth unless their armor and shields are down. On the other hand, it is also fairly accurate and packs a decent punch, so it can be used as a poor man's sniper, in case you run out of thermal clips for your rifle. It is a decent ability, that can freeze unprotected enemies.
The proper selection and use of squad members can significantly reduce the challenge of a given . So feel free to use it every time you see a group of enemies with a health bar (for example Husks). For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment. Heavy Pistols The good thing with Heavy Pistols is that AI is very accurate with them. Thanks guys! Just make sure that there is adequate cover to get behind before attempting this. Incinerate Type Active Power Skill Tech Effect This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. Avoid Moving Mordin without a cover, he will easily die as he has quite low shields and HP. Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. Full details on all possible Romances.
Squadmate Build Compendium: ME2 Edition | BioWare Social - ProBoards Mordin- the only Squadmate with incinerate, which is by far the most damaging anti armor ability. If unstable warp is used the explosion can even knock down shielded enemies, Thane- high A tier pick, his sniper rifle plus warp allows him to do massive damage to armor, and he can also trigger detonations with warp. This is capable of devastating the toughest of enemies, even on the harder difficulties. Overload is a tech power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes. This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform.
Cryo Blast, is it worth it? - Fextralife Forum A great damage dealer all around, but sometimes struggles against shielded and synthetic enemies since he has no hard counter to either. So ME2 can be punishingly difficult on insanity for the inexperienced, so I thought Id pass on some of my knowledge from beating this game on insanity multiple times. Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. I chose the Blast for ammo-saving opportunities. Warp Ammo also offsets the sniper rifle's inherent lack of penetrating power against barriers. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. It is the only way he can deal substantial damage to enemy barriers and shields. While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. Another biotic choice is Samara, because she has Throw and Pull, can use an assault rifle, and once Reave is unlocked, is useful against barriers. 2023 GAMESPOT, A FANDOM COMPANY. While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. Many enemies stay behind cover, so you may have to invest in some shield upgrades because if you plan to snipe, especially if you get close, then you might have to keep your head out a while to get the target in your crosshairs. ALL RIGHTS RESERVED. That's useful. Cryo Ammo gives a chance for a player to freeze the enemy. For more information, please see our Even then it is so you don't have to take another active power. Armor Piercing Ammo makes sniper rifles even more effective versus armor and health, and with Incinerate, it can help punch through the heavy armor of bosses and YMIR Mechs. Geth Shield Boost, the tech based variant of the three defensive powers, is the obvious choice for the Infiltrator. Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. I enjoy writing exceptional gaming content. Everyone has shields of some kind, and you want them GONE. Dump points into that early and make sure to pick the squad ammo evolution. Warp Ammo fills the gap left by the Infiltrator's lack of biotic abilities. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. Alternative to the tempest, however, has smaller multipliers against shields and barriers. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. and our
Incinerate | Mass Effect 2 Wiki He is an interesting Squad member that can tear down enemy armors and set them on fire. Anybody know how many planets are in the game? Do Not Sell or Share My Personal Information. The longer duration of the Burning Damage DoT over the normal DoT (8 seconds versus 3 seconds) does increase how long organic enemies are panicked. What can it be used for? Moreover, with this build, you will be able to freeze enemies at any time. I didn't really use it or level it on any of my characters during my first playthrough because it just seemed like a useless skill. I will classify both which is the superior option and the order in which you should focus on each respective power.
You're browsing the GameFAQs Message Boards as a guest. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. This shotgun also has good synergy with Tactical Cloak, especially the Assassination variant.
Mordin build - complete guide | Mass Effect 2 (ME2) - Gamestegy community This would be a good investment if you are going up against multiple enemies with biotic barriers, especially on higher difficulties. You will meet him in Omega trying to help civilians under the effects of the plague.
I see no point in taking another upgrade as Mordin already has low HP and should be supported with a good tank character. Unprotected organic targets hit by Neural Shock will initially stand up straight and are forced to pose for headshots. you cannot keep boosting your shields higher and higher with every use. Still, because the Infiltrator has Cryo Ammo, this might be a weapon better left at home. Incineration Blast would be nice against armored husks but Heavy. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. But you've got Garrus, Zaeed and Grunt for that. Choose Agent if you want to be able to access Paragon or Renegade options earlier, want the extra health and faster cooldowns, or if you want a longer-lasting Tactical Cloak or AI Hacking. It can be used for flanking, escaping enemy fire, sniping, or just a straightforward damage boost with any available weapon (and also melee attacks). Also this is more geared towards new players, in case some of this seems obvious to more seasoned players. Incinerate is already AoE. I always go area unless for example I am adept then i'd do area singularity and heavy pull, heavy pull for single enemies for the long duration. not "over time") against protections (armor, barriers, and shields). I also use it sometimes as a form of crowd control. Each of these weapons are good at keeping enemies at a distance, and still leaving your sniper rifle as a viable weapon. Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. For an Infiltrator that likes and is good at using sniper rifles, the benefits of getting this weapon are so great that they may want to consider doing the Collector's Ship mission as soon as possible so that they can use the Widow for as much of the game as possible, even though that mission could be quite difficult at the low level that you will likely be at the time.