Weapons selector mode is enabled, with AIM-9G Sidewinders selected. you have no idea how long it took to find this information. Landing a clean shot on a difficult target. I do plan to do this; unfortunately, atm, my recording software is broken. Remember to join EverythingWarThunder on Discord: https://discord.gg/etNu89H4b5And be sure to join my historical battle server, the 23rd Ghost Army: https://discord.gg/2F84wBB. Do you happen to still have the file? So, I just got my first top-tier which is the german Mig-21MF, and just barely got the first missiles which are the R3-S (through literal torture of a grind, as the cannon is useless on this thing). Exits weapon selector mode and restores standard key binds to operation. "3/1" means that of a total of three bombs, one is of the selected type (500 lb AN-M64A1). [Tutorial] How to use the AGM-12B Bullpup - War Thunder Often an additional targeting pod is needed for this, which will take up one pylon. This page was last edited on 15 March 2023, at 18:53. 1. How do I use AIR TO AIR and AIR TO GROUND missiles? 1.) The maximum range of the missile can be seen in the lower part of the view, in the example it is 3,500 m, and the bigger bar below it shows the range of the currently aimed point. Military aviation, Japanese arms and armour, nature, - Military Aviation from WWII - Present The link for the AGM vs. tank test mission doesn't work. Granted, it will take more practice and player skill to be successful, but ifyou masterOperational Method 1,you can still be just as effective at long ranges. this seems to be about historically correct. Maximum overload: Maximum Gs the missile can pull during flight. You assign a button for locking on, wait for it to get the target and fire with the firing button you use. All trademarks are property of their respective owners in the US and other countries. To begin with, familiarise yourself with the following controls: To set up the weapons selector, you should first bind the "Fire primary weapon" control. 1) The "locking" indicator doesn't stay on..I have to almost constantly repress the key to bring up the circles, 2) Even with #1, it will often just not lock on (even when I looking right at the tail pipe of a mig17, it didn't lock at close to moderate range). In War Thunder, television-guided missiles refer to a class of missile guided by "optical contrast seekers". How do I do this with the air to ground ? Press this control once to spool it up. How to fire radar guided missiles in War Thunder - YouTube 1. chillobreeki 2 yr. ago. The missile would not fire in gunners view, I filed a bug report about it. To obtain the best results using this method, climb to an altitude of at least 3 km (1.86 mi), out of SPAAG range, and a higher altitude then most aircraft spawn in. Yes annoying but workable, e.g. This method allows you to have better visibility on your target and the whole battlefield in general as you guide the missile in. By However, I've done extensive testing, and I believe that my calculations are accurate to within a few seconds. All trademarks, logos and brand names are the property of their respective owners. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It can do a direct attack at closer ranges (rather than its usual top attack) but if fired at an odd angle, it may not have time to manoeuvre onto the target if fired at closer ranges. - Hosting Community Events / Custom Battles. You generally want to use these at long range, but some advanced SARH missiles like the Skyflash or AIM-7F are great in dogfights too! You're wasting your time otherwise. These are the keys you will use to cycle through your primary and secondary weapons, so bind them to something which will be accessible during flight. That is using Southernbear's setup with the exception of MGs and cannons set to mouse 1 and 2 respectively. I get that, but when I click Alt+X I only see the circle for a second. Air To Air Missiles In War Thunder : The Complete Guide - YouTube I've been practicing on bots with this setup, well almost. You are removing ALL incentive for grinding or buying your way to the new vehicles other than just to have a "rare" vehicle in your hanger. Now, this method will most likely get nerfed at some point, because it's unbalanced and completely unfair, but while it's still working, I'll explain it. A target must be in this circle to get a lock. These missiles were eventually largely phased out in favour of ARH or active radar homing missiles, which are still widely used today along with all-aspect IR missiles. What am I missing?? Step 1: Find a target. Its RB. Attack drones feature a similar view. Assuming that the acceleration due to gravity in the game is like that of the earth (-9.8 m/s^2), we can calculate the drop of the missile over this time period as follows: Where DV= the vertical drop (and hence the vertical lead)andT = equals the elapsed time since missile launch. Why should I bother learning operational method 1 (standard guidance) when I could just use operational method 2 (TV-guidance)? Go to controls, settings, and search for lock on and fire air to air missile. Sometimes the missile fails to track the target even when you get a lock, but I think you can't see that from cockpit view (the missile reticle wobbles every time you have a bad lock). All trademarks, logos and brand names are the property of their respective owners. Marathon. You need to be at an angle where the missile can very easily see the enemies' engine(s). It is up to you what you bind this to, but it is probably a good idea to use the same key bind as one of your normal secondary weapons (bombs, rockets, missiles, etc.). Ok don't worry figured it out you need to assign a key to switch weapons, and a separate to "exit" the weapon select mode yikes thats dumb. I'm just going to briefly touch on how to set up the missile controls. default key is F to stabilize the camera. Then you should bind the "Fire secondary weapon" control. The weapon quantity is listed as "8/4": the first number indicates that there are eight air-to-air missiles currently fitted to the aircraft, of which four are Skyflashes (the other four being AIM-9Gs). Look at Guidance system type. During the first stage of the flight, the missile has to either rely on inertial guidance, act like a SARH missile, or be course-corrected by Datalink from the aircraft. The missile will guide itself towards the target, leaving the pilot free to manoeuvre the aircraft and evade any anti-air defences. (default key: space). At that point, the horizontal distance the rocket travels is determined by its horizontal velocity alone: Now, we can set up an equation for horizontal distance: Once we know "T," we cancalculate how much the missile drops during this period. Then, just circle the battlefield until you find a target, and then dive on him. Are you sure it's a bug? I forgot to take into account the acceleration due to gravity. It's important to remember their shortcomings though - they're pretty useless above 5km, and even later missiles can still be easily dodged with careful flaring and evading. So, this is what I don't understand, I make sure I go in a super straight line, make sure I don't move while trying to fire the damn missile, and I literally press fire 20 times and many times this is not enough and the missile is not fired!! Espaol - Latinoamrica (Spanish - Latin America). All rights reserved. Introduction, Pre-UseInformationand General Specs, 2. Your video looks like AB and I play sim only. BTW this is a Heli-thread, not fighter jets Its not AB. https://warthunder.com/en/game/changelog/current/867. That was only once. I did exactly that, assigned one button to lock on and one to fire but nothing happens. I don't know if this helps at all, but here's my setup: If I'm in weapon select mode, it still allows me to fire the cannon, even if the missile is active and tracking for example. If we want to find when to launch the missile, we'll have to work backwards a little bit. Update dropped today that is supposed to disable the weapon camera view for the Bullpup. Read this section carefully, improperly setting up the weapons selector can lead to the inability to use any weapons. Try this. These missiles have a camera in the nose that transmits a greyscale image to the pilot, allowing them to select and lock onto a high contrast static or moving target. It will appear as a only a small black dot, but be sure to watch for it. Weapons selector mode is enabled, with 540 lb bombs selected. Broadly speaking, there are two kinds of AAM: Missiles emerged shortly after WWII as the new form of air weaponry. and our Semi Automatic Command to Line of Sight (SACLOS), Air-to-air missiles#Command guided missile controls, [Devblog] New features upcoming with the "Ixwa Strike" update - Tactical air-to-surface missiles, [Devblog] AGM-12B Bullpup: They can't dodge, https://wiki.warthunder.com/index.php?title=Air-to-ground_missiles&oldid=158840, Keys to control the yaw (side to side) movement of the missile, Keys to control the pitch (up and down) movement of the missile. Cycles through your secondary weapons (and enables weapons selector mode). There is no tracking camera or "TV-view" for the tracking of the rocket. First and foremost, I'd like to congratulate you on managing to acquire the S.U.M.M.E.R. Guiding the missile from a distance is almost impossible. Essentially, a smart (or unskilled, depending on how you see it) pilot will simply hold "U" during the entire duration of the missile's flight, and use it to TV-guide the missile directly to the target. 144K views 8 months ago This complete guide to air to air missiles in War Thunder goes over basic missile concepts, guidance types, keybinds, and how to use them in the game. With the exception of self-guiding missiles, all helicopter-launched air-to-ground missiles are guided by the cursor (much like aircraft SACLOS missiles). Yes, that's a way of doing it, but there's still the option . Go to the dollar store and buy a can of computer cleaner and spray the shit out of your console. Remember, you're aircraft will be mostly traveling in a straight line while you're guiding the missile, making you easy food. In fact, you can go as far as being able to hit certain locations on your target. Cycles through your primary weapons (and enables weapons selector mode). -4. Look at your Missile Stats. When the missile is ready and looking for a target in the "ACQ" (acquisition) mode, the circle will blink faster and sound a tone. Originally posted by Illusionyary: By default air to air is Alt+X to activate the missiles and Alt+Space to fire them once locked. Writer for EverythingWarThunder and owner of the 23rd Ghost Army historical battles group. First, we need to know how much total time elapsed between missile launch and missile impact, so we'll set up the equation as follows: Where Va= velocity of the aircraft in m/s, T = elapsed time, and Vm= the velocity of the missile. Valve Corporation. I've re-assigned by "fire air-to-air missile" key and it still doesn't fire. Throttle Axis: Left Stick: Up-Down Hold Throttle for WEP: Yes Roll Axis: Right Stick: Left-Right Pitch Axis: Right Stick: Up-Down Yaw Axis: Left Stick: Left-Right Roll, pitch, and yaw sensitivity ALL need to be at 0%. But here's the thing, I managed to get a few kills with the missiles already, but most of the time the fukin missiles will not fire at all, I get the missile seeker circle on target, wait for it to turn red, and when it's red I like have to press 20 times the fire button to fire the missile and pray for it to fire. AH Mk.1 Apache - War Thunder Wiki You are better off to change to gunners view for a quick lock-on, there you see circles indicating that you activated the lock-on sequence. Why, you might ask? As such, they are more sensitive to temperature changes and so they can detect the IR radiation-emitting off all the surfaces of an aircraft. If the laser illumination lights up again they will proceed to follow the laser light. But this works quite well, but dear god the system is so clunky. Thanks to @Iron_physik's data, we know the average velocityof the missile: 479 m/s. I believe that this user mission is still available; in order to download it, follow the steps in the spoilerbelow: Step 2: Download the AGM vs Tu-4 user mission. How do I fire air-to-air missiles now? - War Thunder Go to camera view, toggle thermal to find targets easier. Why would you get a lock in one view and fire in a different view??? Once you have a lock, press this again and the missile will fire. Most of my calculations were based on conversions between scale factors, so it's possible that I might be off by a small margin. Your email address will not be published. They allow the ability to steer the projectile to engage even moving targets. Sometimes I'm spam clicking the lock button and nothing happens except the circle appears for a second and disappears only for it to start growling maybe 10 seconds later, when I have no target to lock on to since it's already out of my firing line since the thing wouldn't lock on when I needed it to. You are now the proud owner of what I consider (debatable) the most lethal CAS system in the game as of the writing of this post. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So I unlocked the Sparrow, assigned a key to be able to switch between secondary weapons, and now I cannot fire any air-to-air missiles. Some planes and AGMs however have IR or thermal imaging and can be used at night and have better targeting quality. The targeting device often features a significantly zoomed-in view which makes target acquisition easier. However, SARH missiles have 3, with a slightly larger circle surrounding the seeker's head. Step 3: Download the AGM vs Tank user mission(paste in UserMissions folder). albeit IS-7 could do 8.3. i play against them in 7.7 with my leo 1 and dude 8 - 10 match we lose against is 7, These vehicles describe the jumbo syndrome better than the jumbo itself. So, if you're team needs a fast CAS strike on an enemy tank, and you're not in danger of being shot down, use the missile like a conventional rocket! Plus, I think that it's a more rewarding to kill a tank this way from a long range than via TV-guidance. Today, I'm going to share a few tips that will help you become extremely lethal with the AGM-12B Bullpup missile, which was introduced into the game during the second part of the 2018 Operation S.U.M.M.E.R. These are the key binds you are used to using for your various primary and secondary weapons. And then even when it's growling at least 50% of the time it still doesn't lock (this is at less than 3km usually, and the maximum range is supposedly 4km). On 03/09/2020 at 13:37, Southernbear said: 20112023 Gaijin Games Kft. Most aircraft able to carry SARH missiles can carry IR missiles too, so press "Switch between primary weapons" to toggle between your heatseekers and radar guides. BUT. In case you haven't figured it out, that's how it's supposed to work. I understand how to fire and guide AAMs, but what about AGMs? I don't see anything like that in gunner view. All trademarks, logos and brand names are the property of their respective owners. New comments cannot be posted and votes cannot be cast. So then, when do you launch the missile? Your video looks like AB and I play sim only. I'll look into my key binds but I'm pretty sure I can shoot guns even without having them selected. Because your radar is pointing forwards, you essentially guide the missile by pointing your aircraft directly at the target. It will help 100%. IR missiles only have 1 circle if they have a caged seeker, and 2 if they do not. Another use for the weapons selector is choosing which bombs to drop for aircraft with multiple bombs. 3.) so point the drone at what i want to shoot at then fire air-to-ground missile? To first understand how AAMs really work in War Thunder, let's take a look at their stat cards in-game. Several different types of AGMs exist: Manual Command to Line of Sight (MCLOS) also known as command guided, Semi Automatic Command to Line of Sight (SACLOS), Television guided (TV), Infrared guided (IR), Laser guided, and Beam riding. Weapons selector - War Thunder Wiki Locking may be a bit more difficult. Please be aware we do not claim to be working with Gaijin in any way, content such as guides, videos and images have been submitted by original owners/contributors and may feature gameplay from Gaijin / War Thunder. Weapons selector mode is enabled, only the cannons are being fired by the "Fire primary weapon" key. They'll give you a general idea and grasp behind each of the methods I'm going to talk about: This method of use will most likely be the standard method to use the missile once the method 2 is disabled (which will happenmark my words). It does not work in SBGF, I already filed a bug report. To use this method, start by approaching the battle zone at an altitude of about 2 km (1.24 mi/6562 ft). New to jet gameplay. How do you fire missiles?? Am I missing - Reddit When an air-to-air missile is selected, pressing the "Fire secondary weapon" key once will activate the seeker, and a second time will fire the missile. However, unless things are different in actual battles I did manage to use missiles on Test Flight in SB difficulty. It is critical that you set up the weapons selector correctly or else you may find yourself in a situation where you are unable to use any weaponry on your aircraft. The the two consoles are essentially the same. Fires the selected secondary weapon, regardless of what type it is (only works while weapons selector mode is enabled). Maximum overload during launch: Maximum Gs the aircraft can pull while the missile can still fire. Once this is done you'll hear the growling tone and the missile is ready to lock. You need a few seconds (around 5-6 seconds) for the missile to work. the second part of the 2018 Operation S.U.M.M.E.R. If yes, which view? Each type of weapon can have its own key bind. Only the ATGM cursor. You know how you can track bombs and rockets using the key "U" by default? What are the bindings to fire drone missiles? : r/Warthunder - Reddit One of your calculations is incorrect. Hence they are rear-aspect - you need to be behind an aircraft for the missile to detect and track it. Event FJ-4B Fury. These early missiles have a radar sensor in the rear of the missile that detects the radar beam of your aircraft. 20112023 Gaijin Games Kft. This differs from other laser-guided missiles, in that the missile is guided by the laser beam itself rather than guiding towards the reflection of the laser on the target. Just how you just said it. If you launch at the correct moment, you'll never have to worry about SPAAGs, because chances are, even after the missile hits, you'll still be out of their radar range. 4. I don't even think the weapon select on/off is even necessary, just the regular guns buttons and a drop/fire ordnance button and another to toggle what you are dropping/firing. All-aspect - These are more advanced IR AAMs that use an actively-cooled seeker head. In the example below, the Phantom FGR.2 is carrying four Skyflashes, four AIM-9G Sidewinders, two 1,000 lb bombs, three 540 lb bombs, and SNEB rockets. and our I took a Thunderbolt and a Skyhawk out in test drive on RB settings, and I definitely could not fire my guns while I had weapon select on in order to drop bombs or fire rockets/missiles. Without steering input from the player, the missile will behave like a simple unguided rocket. Keep the target in your sights. Even if you miss, DON'T try to fire another one off in the same attack run, because you risk exposing yourself to enemy fire. The "Switch secondary weapons" key can be pressed to activate the weapons selector and switch between launching the different suspended armaments. Hi, since there's no way to testflight drones, maybe someone around here can help me Do you notice that when you go to camera view there is 1 small little box at the middle? It is probably going to be the safest method of use, and the most rewarding, but also the hardest. Yet again a Gaijin nerf of ANOTHER OP SUMMER vehicle.