For more information, please see our Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. Archived post. This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. Yikes! One of the most important aspects of this game is industry. Questions, Paradox Thread starter Simon_9732495; Start date Dec 19, 2020; . Generally not worth it. There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. This percentage depends on the trade law, with Closed Economy giving 100%. Because higher the infrastructure, the faster the construction ends. Nations may pay for production licenses from nations that already have researched a technology. All trademarks are property of their respective owners in the US and other countries. I personally built civilian factories from start up until mid 1937. New to the game and all the in-game help is borked. Per page: 15 30 50. Yes of course, you must build civilian factories no matter which country you play. If you spot a mistake then you are welcome to fix it. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . Answers are in this article below. Really helpful! Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. You must log in or register to reply here. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. i useually do infa in the midgame as well to boost resources and supply. Except for changing of variant which is always a loss of 10%, these effects can be reduced by researching. crystal clear, thank you both. Should you build infrastructure first? (That line will never reach full efficiency) Or doing, say, lines of 15 MILs where the . This page was last edited on 14 April 2023, at 16:57. Because infrastructure also increases resource gain on the province. A cutting edge production license will have a 5%[24] production output penalty for every year of "ahead of time" technology up to a maximum of 4 [25] years which results in a maximum 20% penalty. This command removes restrictions on general trait assignment. try to get the civ focuses quickly. Licensing equipment also gives a 20%[28] research bonus for the related technology if one is interested in unlocking it in the future.
Should You Build One Civilian Factory at a Time or Max out Each State? HOI4 Should You Build Civilian Factories? - Where to Build? add_equipment. Is that a mistake? Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. civilian factories build literally everything in the Constructions screen. The civilian factory goes to the nation whose equipment is being licensed.
Baldurs Gate 3 Real Time Combat Will Never Happen. The table below primarily shows equipment for land units. and our Executing this command will allow you to freely assign general traits to commanders, etc. I don't understand how those got in even as placeholder values. Aluminum is important for the construction of specialized vehicles and aircraft. Builiding civilian factories is done just by clicking on map. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. Each level of excavation technology gives a resource gain efficiency increase of +10% to the total of all extracted resources (extracted resources are those that come from the ground via drilling or mining or that are produced via a synthetic refinery; it does not include resources from trade). Oil is important for making any form of vehicle run. Civilian factories are also used to trade for resources with other countries.
hoi4 how to use civilian factories :: Hearts of Iron IV General Discussions Building modding - Hearts of Iron 4 Wiki CapnJack Jul 17, 2019 @ 6:24pm. The minimum possible base growth per day is thus about 0.05% (near the starting cap of 50%), and the maximum 1% (100% cap & 10% current efficiency). Since civilian factories are more costly, you should build them to your provinces with highest infrastructure.
Hoi IV - Offmap factory cheat? :: Hearts of Iron IV General Discussions It also gives a slight boost to construction speed. OttemanEmperor 2 yr. ago. If the instant construction cheat is deactivated (default), executing this command will enable it. So, I decided to make a video to prove my point and win an argu. Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. Come and meet with our huge family! Unlike resources, equipment can be stockpiled. Infrastructure is what lets you move supplies around, so having it is good. First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss.
Hearts of Iron 4 In Depth ~ Civilian Factories and Construction This is a community maintained wiki. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. Privacy Policy. ws [amount] This command will add war support (max. If it is already enabled, executing this command will disable it. Use the mod "Easy Buff." One of the cheats is to add buildings. Open State menu, click on factory. Each production line has its own efficiency level which determines how good it is at producing its current equipment.
State effects/add building construction | Hoi4 modding Wiki | Fandom .
Production - Hearts of Iron 4 Wiki Date Posted: Jul 6, 2021 @ 1:58pm.
How do you add civilian / military factories via focus? They will take some time to build and require more free civilian factories to construct thigns faster. Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. Equipment tables for air wings can be found at Aircraft. As of WWW10, it costs 3600 IC to make a new factory and 3000 IC to convert a factory. on Paradox technology, Legal
Arsenal of Democracy achievement in Hearts of Iron IV (Windows) general_production = 0.5: Flat. You didn't say what country you were playing so that would make a big difference. Producing non-licensed equipment results in a 50%[26] penalty to production output. New comments cannot be posted and votes cannot be cast. I only build Infra when I got nothing better to buildon OR I really want the resources boost. In usual production tab you can assign military factories to produce certain stuff. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. That is the only viable way. Land divisions and air wings are not produced as atomic units. Up to 150[4] factories may be assigned to a single production line, but a country can operate multiple lines producing the same item. over time. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. think I figured it out but how do I increase max amount of factories I can build? I'm trying to build some and also using focuses to add a few but is there any other way? So the civ factories are what builds other things like infrastrucure or air bases? This command has the same function as the above command, it is an alias. keep ecnomy fast growth to boom. Espaol - Latinoamrica (Spanish - Latin America).
Offmap factories : r/hoi4modding - Reddit I meant more on the lines of a console command, not an outdated mod. Your email address will not be published. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. Most states have this bonus at game start. I think the payoff for IC in HoI3 was 4 years? TheFuego126 6 yr. ago Didn't work. ic. [deleted] 4 yr. ago. Finally, multiply your current production efficiency and your new efficiency retention. Information, Frequently Asked
instantconstruction. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. Add me on steam, stream the game and I can probably tell you what's wrong. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. Actions. Just dont invest buildings on your far away colonial provinces. ). The main output modifiers for military factories and naval dockyards are concentrated or dispersed industry technology, while civilian factories are mainly affected by construction industry technology and the economy law.
The Math of HOI4 - (1) Civilian Factories | Paradox Interactive Forums Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. Espaol - Latinoamrica (Spanish - Latin America). Adding one or more new factories to an existing production line reduces production efficiency of the added factories. Cookie Notice
Occupation - Hearts of Iron 4 Wiki - Paradox Wikis Console commands - Hearts of Iron 4 Wiki it doesnt matter if you have 1 line and add factories to it. Permanent link; Page information; Ad Space Civilian factory. They will always produce the maximum amount of fuel and rubber, depending on technology, same applies for fuel silos) It's cheap to build, too, so getting everywhere to level 5 isn't that hard. How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. Note that a base production efficiency (default 10%) superior to this result will supersede it. However, there are many other important buildings needed to be build. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. You might think you dont need too many civ factories. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty.
Second, add that product to the original efficiency retention (listed in red in the previous section). on the left you should see a list of the contruction build queue. There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. Some countries like German Reich and Italy have infrastructure upgrade focus trees. You are correct that it is a no brainer to build a factory instead of converting one. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction.
r/hoi4 on Reddit: Is there a cheat to add to factories? Is there a general minimum level of infrastructure you should build in a province? Thanks for the help everyone!
When is the best date to switch from civilian to military factory If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. Change Trade Law to keep more domestic production. Doesn't it seem a bit backwards though? He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. 1 more reply. If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). A wise precaution is to move your high priority and high efficiency production lines up in the list. Interactive corporate website. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. If by military bases you mean military factories, then yes. Only the new factory has minimum efficiency. while it does increase build speed, most times getting the civs up as fast as possible is your best bet as every completed factory will speed up the whole process. Specify a negative number to remove war support. The important question is, how many should you build. Also, switching a production line to a related type of equipment cancels production of the current unit and the time spent on it, and reduces its efficiency depending on how drastic the change is. All of these can potentially be increased by industry technology, research, and national focuses. This penalty stacks multiplicatively with other modifiers. They will take some time to build and require more free civilian factories to construct thigns faster. That is a good point. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. A nation with good relations with a foreign nation can request a license from them to produce the foreign equipment. Each item can have up to 15 civilian factories building it. I'm starting with Russia in 2000 who have very low number of civs. Resources can also be viewed on the wiki at List of countries and at List of states. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total.
Espaol - Latinoamrica (Spanish - Latin America). I have done this testing previously and found the same result, but someone didn't believe me.
I Spam civ factorys and let the nations conquer build the military factorys have yet to have problems with this method. I have a simple question. All in all, build civilian factories early to start snowball effect. Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. That would be the best way to optimize your growth. Valve Corporation. Privacy Policy. A license from a country in your own faction results in a 25%[22] penalty to factory output. Posts: 6. Building infrastructure before factories in HOI4 is a good idea. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. The formula looks like this: (Refineries are unaffected by this. The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. 100%). For example, going from 25% of the cap to 75% of the cap takes days. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. #2. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Should you build infrastructure first? The only way this command can be executed (other than aliases). this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left).
HOI4 Commands List | HOI4 Cheats Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). Valve Corporation. Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising.
Espaol - Latinoamrica (Spanish - Latin America). Adds the specified amount of military factories to the controller. Your email address will not be published.